

There will not be a dart-removal prompt, however. The health being lost in the UI is the only indication, but if spotted, the dart can be pulled out at any time via a special keybind or just the interact button. The max amount of damage you can take from the darts is 80. The damage comes every 10 seconds after the dart is in the attacker, and hurts you for 8 HP at a time. These darts are to be shot directly at Attackers, though they do no contact damage. Primary Gadget: Perkele comes equipped with a 5 shot pneumatic dart pistol, loaded with poison-tipped darts.

So whether you're an Ubisoft Dev just looking for some concepts or just an Ubisoft fan like me, I hope you can enjoy this! So over the past 2 months, I have compiled a list of 17 operator ideas, all of which I made myself, (with the help of friends for balancing and tweaking), and that’s what I’m going to share with you all today. Now, granted, I don’t think that many of my ideas will shape a new meta or anything, but I do think that they can bring a new spice to Siege. And that got me thinking about possible operator ideas. The ones that will change the metas of the future. I’ve been playing Rainbow Six Siege for over a year now, and I’ve started to think about the operators that have yet to join Team Rainbow.
